// senior game developer
Gökay Atay
I build games that ship — and the systems that keep them alive.
Game developer with an MSc in Game Technologies and 6+ years of shipped titles. Experienced in the systems that make a game great: robust, clean architecture at the core, performant gameplay and AI that feels right, data-driven pipelines and scalable frameworks that hold it together.
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Experience
Senior Game Developer at MildMania since 2019 — leading titles from first prototype to launch and years of live ops. Before that, engine tooling at TaleWorlds, the studio behind Mount & Blade.
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Projects
Under Blue Variable, my fiancée and I design and build our own games — from a shared framework up to full titles. All of it is on GitHub; press play to see them in motion.
Resume
The short version, if you're in a hurry:
- 6+ years shipping mobile games at MildMania — from hyper-casual prototypes to long-running live titles
- Engine tooling internship at TaleWorlds — C++ editor tools in the Mount & Blade studio's proprietary engine
- MSc in Game Technologies (GPA 3.98) & BSc in Computer Engineering (GPA 3.71, 1st in class), Hacettepe University
- Unity & C# daily; C/C++, Java, Python when the job calls for it
- Architecture, design patterns, data-driven pipelines, MVVM UI, live ops
- Team lead & mentor — code reviews, pairing, onboarding
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Off the Clock
When I'm not building games, I'm playing them — or planning world domination with my cat. (She handles strategy; I handle implementation.)
Always up for gaming — add me:
All-time favourite
Heavy rotation
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Contact
Whether it's a role, a collaboration, or just a question about one of my projects — I'm happy to hear from you. The form works, the links work — I read everything.