// senior game developer

Gökay Atay

I build games that ship — and the systems that keep them alive.

Game developer with an MSc in Game Technologies and 6+ years of shipped titles. Experienced in the systems that make a game great: robust, clean architecture at the core, performant gameplay and AI that feels right, data-driven pipelines and scalable frameworks that hold it together.

// warm-up — poke the cube

01

Experience

Senior Game Developer at MildMania since 2019 — leading titles from first prototype to launch and years of live ops. Before that, engine tooling at TaleWorlds, the studio behind Mount & Blade.

// intermission — paint something

02

Projects

Under Blue Variable, my fiancée and I design and build our own games — from a shared framework up to full titles. All of it is on GitHub; press play to see them in motion.

03

Resume

The short version, if you're in a hurry:

  • 6+ years shipping mobile games at MildMania — from hyper-casual prototypes to long-running live titles
  • Engine tooling internship at TaleWorlds — C++ editor tools in the Mount & Blade studio's proprietary engine
  • MSc in Game Technologies (GPA 3.98) & BSc in Computer Engineering (GPA 3.71, 1st in class), Hacettepe University
  • Unity & C# daily; C/C++, Java, Python when the job calls for it
  • Architecture, design patterns, data-driven pipelines, MVVM UI, live ops
  • Team lead & mentor — code reviews, pairing, onboarding

// intermission — drag the cubes into the hole

04

Off the Clock

When I'm not building games, I'm playing them — or planning world domination with my cat. (She handles strategy; I handle implementation.)

A gray cat resting her chin on a blanket, clearly plotting something
Chief Strategy Officer, World Domination Dept.

Always up for gaming — add me:

All-time favourite

The Last of Us Part II cover art
★ The Last of Us Part II

Heavy rotation

NieR: Automata cover art Transistor cover art Clair Obscur: Expedition 33 cover art Life is Strange cover art Silent Hill f cover art Resident Evil 7 cover art GRIS cover art Baldur's Gate 3 cover art

// intermission — flick the yarn ball (the cat is watching)

05

Contact

Whether it's a role, a collaboration, or just a question about one of my projects — I'm happy to hear from you. The form works, the links work — I read everything.